[gd_resource type="ShaderMaterial" load_steps=2 format=2]

[ext_resource path="res://Materials/crt.shader" type="Shader" id=1]

[resource]
shader = ExtResource( 1 )
shader_param/res = null
shader_param/mask_type = 0
shader_param/bloom_type = 0
shader_param/hardScan = -9.285
shader_param/hardPix = -2.993
shader_param/hardBloomScan = -3.314
shader_param/hardBloomPix = -1.5
shader_param/bloomAmount = 5.27
shader_param/warp = Vector2( 64, 24 )
shader_param/maskDark = 0.383
shader_param/maskLight = 1.0
